Vivi Ornitier

Vivi Ornitier

Color Identity

R mana
U mana

Details

Mana Value

3

Special Set

Universes Beyond

Popularity

#96

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Wizard

{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.

Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

0/3

Playstyle

Midrange · Steady · Minimal interaction · Wins by engines

Aggression
2 of 5
Speed
3 of 5
Interaction
2 of 5
Combat
2 of 5
Engine
5 of 5
Complexity
4 of 5

Card Price

$34.43TCGPlayer
€30.58CardMarket
as of 2026-10-02

Strategy Guides

Spellslinger Strategy Guide

Spellslinger decks are for players who want each instant and sorcery to advance the board, refill the hand, or pressure life totals. This strategy wants to cast cheap spells across every turn cycle, using spellslinger commanders, magecraft payoffs, and copy effects, to win through accumulated damage, spell-made tokens, or card advantage. Unlike Storm, it does not need one huge chain turn, and unlike Combo it is not waiting for specific pieces to end the game at once. The best instants and sorceries decks reward steady sequencing and careful use of interaction.

Learn more about spellslinger strategies

Storm Strategy Guide

Storm decks are for players who want to sculpt a hand, pick one decisive turn, and chain cheap spells until the count becomes lethal. This strategy wants to cast many spells in one turn, using cantrips, rituals, cost reducers, and storm commanders, to win through Grapeshot, Tendrils of Agony, Aetherflux Reservoir, or another storm-count payoff. In the Spellslinger, Storm, Big Mana, and Combo cluster, Spellslinger grinds value from each instant or sorcery, Big Mana spends on fewer huge spells, Combo assembles fixed pieces, and Storm turns spell volume into the win. The best storm combo EDH decks reward careful sequencing because every card has to convert into mana, cards, count, or a protected finish.

Learn more about storm strategies

Combo Strategy Guide

Combo decks are for players who enjoy finding a narrow line, protecting it, and ending the game with specific cards working together. This strategy wants to assemble combo commanders, tutors, draw, and compact two-card or three-card packages, using infinite combos or deterministic loops, to win in one decisive moment. Unlike Spellslinger it is not paid for every spell cast, unlike Storm it does not need a long chain turn, and unlike Big Mana it does not rely on casting one enormous payoff. The best combo decks EDH players build balance speed with enough interaction to survive the table's disruption.

Learn more about combo strategies

+1/+1 Counters Strategy Guide

+1/+1 counter decks are for players who want small creature upgrades to become permanent pressure across the board. This strategy wants to grow creatures over several turns, using +1/+1 counter commanders, counter doublers, and counter payoffs, to win through combat damage from creatures that keep getting larger. Unlike Tokens, Counters grows creatures over time instead of making many bodies, and unlike Voltron it spreads power beyond one attacker; unlike Proliferate, it focuses on +1/+1 growth rather than every counter type, while Infect is a separate poison plan. Counters matter decks reward pilots who sequence early creatures, multipliers, and protection so each trigger converts into lasting board presence.

Learn more about +1/+1 counters strategies

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