The Speed Demon

The Speed Demon

Color Identity

B mana

Details

Mana Value

5

Popularity

#1,138

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Demon

Flying, trample

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

At the beginning of your end step, you draw X cards and lose X life, where X is your speed.

5/5

Playstyle

Aggro · Fast · Minimal interaction · Wins by combat

Aggression
4 of 5
Speed
4 of 5
Interaction
2 of 5
Combat
4 of 5
Engine
3 of 5
Complexity
2 of 5

Card Price

€1.51CardMarket
as of 2026-10-02

Strategy Guides

Lifegain Strategy Guide

Lifegain decks are for players who want each point of life to become a resource, not just a larger cushion against attacks. This strategy wants to gain life in steady repeatable triggers, using lifegain commanders, Soul Warden effects, and payoff cards, to win through life drain, oversized creatures, or a charged Aetherflux Reservoir. Unlike Group Hug, it keeps the resources for itself, and unlike Aristocrats it is driven by life gained rather than death triggers. The best lifegain decks EDH players build feel patient early, then convert a safe life total into pressure.

Learn more about lifegain strategies

Card Draw Strategy Guide

Card Draw decks are for players who want a full hand to be the engine, the protection, and eventually the win condition. This strategy wants to draw extra cards every turn, using card draw commanders, repeatable engines, wheels, and draw payoffs, to win through card advantage EDH plans such as damage triggers, stocked interaction, or superior late-game resources. Unlike Control, it is not only answering threats, and unlike Spellslinger it cares about the draw event more than the spell cast. The best card draw commanders either refill you directly or convert each extra card into pressure.

Learn more about card draw strategies

Reanimator Strategy Guide

Reanimator decks are for players who want to turn the graveyard into a shortcut for creatures that should cost far more mana. This strategy wants to load its own graveyard with high-impact targets, using discard, self-mill, and Entomb-style tutors, to win by casting cheap reanimation spells that cheat creatures into play ahead of schedule. Unlike Graveyard value decks, Reanimator is less about recurring small resources every turn, and unlike Mill it is not trying to empty libraries as the primary weapon. The best reanimator commanders and graveyard commanders help discard threats, return them, or convert each reanimated creature into immediate pressure.

Learn more about reanimator strategies

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