Be'lakor, the Dark Master

Be'lakor, the Dark Master

Color Identity

B mana
R mana
U mana

Details

Mana Value

6

Special Set

Universes Beyond

Popularity

#1,281

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Demon Noble

Flying

Prince of Chaos — When Be'lakor enters, you draw X cards and you lose X life, where X is the number of Demons you control.

Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.

6/5

Playstyle

Aggro · Steady · Heavy interaction · Wins by combat

Aggression
4 of 5
Speed
3 of 5
Interaction
3 of 5
Combat
4 of 5
Engine
3 of 5
Complexity
3 of 5

Card Price

Strategy Guides

Blink Strategy Guide

Blink decks are for players who want every creature to matter more than once. This strategy wants to exile and return creatures with enter-the-battlefield effects, using blink commanders, flicker spells, and repeatable engines, to win through compounding value, protected threats, or trigger loops. Unlike Control, Blink handles the game through reusable creature triggers instead of mostly counterspells, and unlike Tokens it may make bodies incidentally rather than going wide first. The best blink commanders make modest creatures convert into cards, removal, ramp, and rebuilt boards over several turns.

Learn more about blink strategies

Reanimator Strategy Guide

Reanimator decks are for players who want to turn the graveyard into a shortcut for creatures that should cost far more mana. This strategy wants to load its own graveyard with high-impact targets, using discard, self-mill, and Entomb-style tutors, to win by casting cheap reanimation spells that cheat creatures into play ahead of schedule. Unlike Graveyard value decks, Reanimator is less about recurring small resources every turn, and unlike Mill it is not trying to empty libraries as the primary weapon. The best reanimator commanders and graveyard commanders help discard threats, return them, or convert each reanimated creature into immediate pressure.

Learn more about reanimator strategies

Aggro Strategy Guide

Aggro decks are for players who want to commit threats early, attack often, and make combat math matter every turn. This strategy wants to pressure all opponents with efficient attackers, using anthems, haste, attack triggers, extra combats, and aggro commanders, to win through repeated combat damage before slower engines stabilize. In Commander that still means pushing through 120 total damage, so go-wide aggro EDH decks need refueling and scaling damage rather than only fast starts. Aggro differs from Tokens because it focuses on attacking with the bodies, from Voltron because it spreads pressure across many creatures, and from Infect because it deals life-total damage instead of poison.

Learn more about aggro strategies

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