King T'Challa // Black Panther, Hope Enduring
King T'Challa // Black Panther, Hope Enduring (back)

King T'Challa // Black Panther, Hope Enduring

Color Identity

U mana
W mana

Details

Mana Value

3

Special Set

Universes Beyond

Popularity

#1,876

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero

Flash

Whenever a player draws their second card each turn, you draw a card.

{4}{W}{U}: Transform King T'Challa. Activate only as a sorcery.

//

Flash

Double strike

Prevent all damage that would be dealt to Black Panther.

Whenever Black Panther deals combat damage to a player, draw a card.

3/2

Playstyle

Midrange · Steady · Minimal interaction · Wins by combat

Aggression
3 of 5
Speed
3 of 5
Interaction
2 of 5
Combat
4 of 5
Engine
3 of 5
Complexity
3 of 5

Card Price

€11.43CardMarket
as of 2026-10-02

Strategy Guides

Control Strategy Guide

Control decks are for players who enjoy deciding which threats matter, spending answers carefully, and winning after the table has slowed down. This strategy wants to stabilize the game, using control commanders, counterspells, removal, sweepers, and card-draw engines, to win through a protected finisher, planeswalker, combo finish, or long-term card advantage. Unlike Stax, Control answers threats on the stack or battlefield instead of locking everyone out of resources. The best control decks EDH players build accept that multiplayer control cannot counter everything, so they lean on sweepers and engines that trade across several opponents.

Learn more about control strategies

Group Hug Strategy Guide

Group Hug decks are for players who want table politics to matter as much as board position. This strategy wants to give everyone extra cards, lands, or mana, using group hug commanders and symmetrical resource effects, to win through political leverage, hidden payoffs, or a carefully timed finish. Unlike Lifegain, it does not make your own life total the engine; it gives resources away and tries to profit from who uses them. The best political decks EDH players remember are frank about the risk: your gifts can help the wrong player first.

Learn more about group hug strategies

Card Draw Strategy Guide

Card Draw decks are for players who want a full hand to be the engine, the protection, and eventually the win condition. This strategy wants to draw extra cards every turn, using card draw commanders, repeatable engines, wheels, and draw payoffs, to win through card advantage EDH plans such as damage triggers, stocked interaction, or superior late-game resources. Unlike Control, it is not only answering threats, and unlike Spellslinger it cares about the draw event more than the spell cast. The best card draw commanders either refill you directly or convert each extra card into pressure.

Learn more about card draw strategies

Voltron Strategy Guide

Voltron decks are for players who want the game to revolve around one protected attacker and the timing of each combat step. This strategy wants to build one creature, usually a commander, using equipment and auras for power, evasion, and protection, to win through 21 commander damage on each opponent. Unlike Tokens or Aggro, Voltron does not spread pressure across many bodies, and unlike broad Equipment decks the gear is focused on one threat rather than a wider artifact engine. The best Voltron commanders make commander damage decks feel like a resource puzzle: suit up, connect, protect the threat, then rebuild if the table answers it.

Learn more about voltron strategies

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