Chromium, the Mutable

Chromium, the Mutable

Color Identity

B mana
U mana
W mana

Details

Mana Value

7

Popularity

#2,652

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Elder Dragon

Flash

This spell can't be countered.

Flying

Discard a card: Until end of turn, Chromium becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

7/7

Playstyle

Control · Late-game · Heavy interaction · Wins by combat

Aggression
3 of 5
Speed
3 of 5
Interaction
3 of 5
Combat
4 of 5
Engine
2 of 5
Complexity
4 of 5

Card Price

€0.56CardMarket
as of 2026-10-02

Strategy Guides

Control Strategy Guide

Control decks are for players who enjoy deciding which threats matter, spending answers carefully, and winning after the table has slowed down. This strategy wants to stabilize the game, using control commanders, counterspells, removal, sweepers, and card-draw engines, to win through a protected finisher, planeswalker, combo finish, or long-term card advantage. Unlike Stax, Control answers threats on the stack or battlefield instead of locking everyone out of resources. The best control decks EDH players build accept that multiplayer control cannot counter everything, so they lean on sweepers and engines that trade across several opponents.

Learn more about control strategies

Voltron Strategy Guide

Voltron decks are for players who want the game to revolve around one protected attacker and the timing of each combat step. This strategy wants to build one creature, usually a commander, using equipment and auras for power, evasion, and protection, to win through 21 commander damage on each opponent. Unlike Tokens or Aggro, Voltron does not spread pressure across many bodies, and unlike broad Equipment decks the gear is focused on one threat rather than a wider artifact engine. The best Voltron commanders make commander damage decks feel like a resource puzzle: suit up, connect, protect the threat, then rebuild if the table answers it.

Learn more about voltron strategies

Equipment Strategy Guide

Equipment decks are for players who want the gear itself to be the engine, turning ordinary creatures into credible attackers. This strategy wants to assemble weapons, tutors, and equip-cost shortcuts, using equipment commanders that find or attach gear, to win through upgraded combat, commander damage, or a team carrying shared tools. Unlike Voltron, Equipment does not have to put every card on one creature, and unlike Artifacts it focuses on weapons rather than every artifact type. The best equipment decks EDH players build recover well after creature sweepers because the gear usually stays on the battlefield.

Learn more about equipment strategies

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