Agent Frank Horrigan

Agent Frank Horrigan

Color Identity

B mana
G mana

Details

Mana Value

7

Special Set

Universes Beyond

Popularity

#472

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Mutant Warrior

Trample

Agent Frank Horrigan has indestructible as long as it attacked this turn.

Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8/6

Playstyle

Aggro · Steady · Minimal interaction · Wins by combat

Aggression
4 of 5
Speed
2 of 5
Interaction
2 of 5
Combat
4 of 5
Engine
3 of 5
Complexity
3 of 5

Card Price

€7.81CardMarket
as of 2026-10-02

Strategy Guides

Infect Strategy Guide

Infect decks are for players who want life totals to matter less than reaching ten poison on each opponent. This strategy wants to connect with infect and toxic creatures, using pump spells, evasion, protection, and infect commanders, to win through poison counter decks EDH opponents have to answer early. In the Counters, Proliferate, and Infect overlap, Counters grows creatures, Proliferate multiplies many counter types, and Infect is the poison win condition that proliferate can accelerate. The social cost is real: once poison appears, the table often treats you as the first threat, and some pods restrict the mechanic before deck selection.

Learn more about infect strategies

+1/+1 Counters Strategy Guide

+1/+1 counter decks are for players who want small creature upgrades to become permanent pressure across the board. This strategy wants to grow creatures over several turns, using +1/+1 counter commanders, counter doublers, and counter payoffs, to win through combat damage from creatures that keep getting larger. Unlike Tokens, Counters grows creatures over time instead of making many bodies, and unlike Voltron it spreads power beyond one attacker; unlike Proliferate, it focuses on +1/+1 growth rather than every counter type, while Infect is a separate poison plan. Counters matter decks reward pilots who sequence early creatures, multipliers, and protection so each trigger converts into lasting board presence.

Learn more about +1/+1 counters strategies

Proliferate Strategy Guide

Proliferate decks are for players who want one trigger to move several counter-based plans forward at the same time. This strategy wants to place useful counters first, using +1/+1 counters, poison, loyalty, charge counters, and repeatable proliferate commanders, to win through a grown board, planeswalker ultimates, or the final poison counter. Unlike +1/+1 Counters, Proliferate multiplies any counter type rather than only creature size, and unlike Infect it can use poison as one route without making ten poison the whole plan. Counter synergy EDH decks built around proliferate reward pilots who seed the right counters, then chain small increases until every permanent matters.

Learn more about proliferate strategies

Aggro Strategy Guide

Aggro decks are for players who want to commit threats early, attack often, and make combat math matter every turn. This strategy wants to pressure all opponents with efficient attackers, using anthems, haste, attack triggers, extra combats, and aggro commanders, to win through repeated combat damage before slower engines stabilize. In Commander that still means pushing through 120 total damage, so go-wide aggro EDH decks need refueling and scaling damage rather than only fast starts. Aggro differs from Tokens because it focuses on attacking with the bodies, from Voltron because it spreads pressure across many creatures, and from Infect because it deals life-total damage instead of poison.

Learn more about aggro strategies

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