Venser, Corpse Puppet

Venser, Corpse Puppet

Color Identity

B mana
U mana

Details

Mana Value

2

Popularity

#2,112

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Phyrexian Zombie Wizard

Lifelink, toxic 1

Whenever you proliferate, choose one —

• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.

• Target artifact creature you control gains flying and lifelink until end of turn.

1/3

Playstyle

Midrange · Steady · Minimal interaction · Incremental wins

Aggression
2 of 5
Speed
2 of 5
Interaction
2 of 5
Combat
3 of 5
Engine
4 of 5
Complexity
4 of 5

Card Price

€0.17CardMarket
as of 2026-10-02

Strategy Guides

Infect Strategy Guide

Infect decks are for players who want life totals to matter less than reaching ten poison on each opponent. This strategy wants to connect with infect and toxic creatures, using pump spells, evasion, protection, and infect commanders, to win through poison counter decks EDH opponents have to answer early. In the Counters, Proliferate, and Infect overlap, Counters grows creatures, Proliferate multiplies many counter types, and Infect is the poison win condition that proliferate can accelerate. The social cost is real: once poison appears, the table often treats you as the first threat, and some pods restrict the mechanic before deck selection.

Learn more about infect strategies

Proliferate Strategy Guide

Proliferate decks are for players who want one trigger to move several counter-based plans forward at the same time. This strategy wants to place useful counters first, using +1/+1 counters, poison, loyalty, charge counters, and repeatable proliferate commanders, to win through a grown board, planeswalker ultimates, or the final poison counter. Unlike +1/+1 Counters, Proliferate multiplies any counter type rather than only creature size, and unlike Infect it can use poison as one route without making ten poison the whole plan. Counter synergy EDH decks built around proliferate reward pilots who seed the right counters, then chain small increases until every permanent matters.

Learn more about proliferate strategies

Artifacts Strategy Guide

Artifact decks are for players who want cheap permanents, mana rocks, and utility pieces to become one connected engine. This strategy wants to build artifact count and mana density, using artifact commanders, cost reducers, Treasure, recursion, and untap effects, to win through construct armies, loops, or artifact payoffs. Unlike Equipment, it cares about every artifact rather than just weapons, and unlike Ramp it turns the mana rocks themselves into the engine instead of only casting bigger spells. The best artifact decks EDH players build reward careful sequencing because each small piece can convert the next piece into more mana or cards.

Learn more about artifacts strategies

Combo Strategy Guide

Combo decks are for players who enjoy finding a narrow line, protecting it, and ending the game with specific cards working together. This strategy wants to assemble combo commanders, tutors, draw, and compact two-card or three-card packages, using infinite combos or deterministic loops, to win in one decisive moment. Unlike Spellslinger it is not paid for every spell cast, unlike Storm it does not need a long chain turn, and unlike Big Mana it does not rely on casting one enormous payoff. The best combo decks EDH players build balance speed with enough interaction to survive the table's disruption.

Learn more about combo strategies

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