
Mana Value
6
Popularity
#3,042
of 3,381 commanders · via EDHREC
Legendary Creature — Phyrexian Shapeshifter
{1}{B}, Discard a creature card: Volrath gets +X/+X until end of turn, where X is the discarded card's mana value.
6/4
Aggro · Fast · Minimal interaction · Wins by combat
Reanimator decks are for players who want to turn the graveyard into a shortcut for creatures that should cost far more mana. This strategy wants to load its own graveyard with high-impact targets, using discard, self-mill, and Entomb-style tutors, to win by casting cheap reanimation spells that cheat creatures into play ahead of schedule. Unlike Graveyard value decks, Reanimator is less about recurring small resources every turn, and unlike Mill it is not trying to empty libraries as the primary weapon. The best reanimator commanders and graveyard commanders help discard threats, return them, or convert each reanimated creature into immediate pressure.
Voltron decks are for players who want the game to revolve around one protected attacker and the timing of each combat step. This strategy wants to build one creature, usually a commander, using equipment and auras for power, evasion, and protection, to win through 21 commander damage on each opponent. Unlike Tokens or Aggro, Voltron does not spread pressure across many bodies, and unlike broad Equipment decks the gear is focused on one threat rather than a wider artifact engine. The best Voltron commanders make commander damage decks feel like a resource puzzle: suit up, connect, protect the threat, then rebuild if the table answers it.
Graveyard decks are for players who want every discarded, milled, or destroyed card to remain part of the game plan. This strategy wants to stock the graveyard, using self-mill, discard outlets, sacrifice, and dredge-style cards, to win by recurring threats, lands, and value pieces until opponents run out of clean answers. Unlike Reanimator, graveyard value decks EDH players build are not centered on one huge creature arriving early, and unlike Mill they use self-mill as fuel rather than treating libraries as the main target. The best graveyard commanders turn the graveyard into a steady resource engine that can rebuild after removal.
| # | Commander | Identity | Strategy | Price | Price Trend |
|---|---|---|---|---|---|
| 01 | Mill | $1.08 | ▲ 80.0% | ||
| 02 | Extra Combats | $0.49 | ▲ 2.1% | ||
| 03 | Treasure | $42.33 | ▼ 0.5% | ||
| 04 | Aristocrats | $4.76 | ▲ 6.2% | ||
| 05 | Lands Matter | $12.84 | ▼ 0.7% | ||
| 06 | Group Hug | $5.63 | ▲ 110.1% | ||
| 07 | Equipment | $7.99 | ▲ 238.6% | ||
| 08 | +1/+1 Counters | $3.94 | ▼ 3.7% |