
Mana Value
5
Special Set
Universes Beyond
Popularity
#2,755
of 3,381 commanders · via EDHREC
Legendary Creature — Troll
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
5/5
Midrange · Steady · Minimal interaction · Incremental wins
Reanimator decks are for players who want to turn the graveyard into a shortcut for creatures that should cost far more mana. This strategy wants to load its own graveyard with high-impact targets, using discard, self-mill, and Entomb-style tutors, to win by casting cheap reanimation spells that cheat creatures into play ahead of schedule. Unlike Graveyard value decks, Reanimator is less about recurring small resources every turn, and unlike Mill it is not trying to empty libraries as the primary weapon. The best reanimator commanders and graveyard commanders help discard threats, return them, or convert each reanimated creature into immediate pressure.
Aristocrats decks are for players who enjoy turning expendable creatures into cards, Treasure, damage, and life drain whenever they die. This strategy wants to make cheap bodies, use sacrifice commanders and free outlets, and convert each death trigger into value to win through drain effects or recursive sacrifice loops. Unlike Tokens, it cares less about attacking with many bodies, and unlike broad Sacrifice decks it is specifically built around death trigger payoffs. The best aristocrats commanders let you grind from small pieces while the table decides whether removing your board helps you or hurts them.
Sacrifice decks are for players who want their own permanents to be flexible resources rather than pieces to protect at all costs. This strategy wants to feed creatures, artifacts, and tokens into a sacrifice outlet, using fodder makers, recursion, and sacrifice commanders, to win through mana loops, edicts, drain payoffs, or a steady resource lead. Unlike Aristocrats, it is broader than death trigger drain, and unlike Tokens it values bodies mainly as expendable fuel. The best sacrifice commanders keep the engine moving even when opponents point removal at your board.
Card Draw decks are for players who want a full hand to be the engine, the protection, and eventually the win condition. This strategy wants to draw extra cards every turn, using card draw commanders, repeatable engines, wheels, and draw payoffs, to win through card advantage EDH plans such as damage triggers, stocked interaction, or superior late-game resources. Unlike Control, it is not only answering threats, and unlike Spellslinger it cares about the draw event more than the spell cast. The best card draw commanders either refill you directly or convert each extra card into pressure.
| # | Commander | Identity | Strategy | Price | Price Trend |
|---|---|---|---|---|---|
| 01 | Mill | $1.08 | ▲ 78.3% | ||
| 02 | Extra Combats | $0.51 | ▲ 8.3% | ||
| 03 | Treasure | $42.29 | — | ||
| 04 | Aristocrats | $4.82 | — | ||
| 05 | Lands Matter | $12.79 | — | ||
| 06 | Group Hug | $5.62 | ▲ 120.5% | ||
| 07 | Equipment | $7.87 | ▲ 0.0% | ||
| 08 | +1/+1 Counters | $3.48 | ▼ 10.0% |