Thrun, the Last Troll

Thrun, the Last Troll

Color Identity

G mana

Details

Mana Value

4

Popularity

#2,385

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Troll Shaman

This spell can't be countered.

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

{1}{G}: Regenerate Thrun.

4/4

Playstyle

Aggro · Steady · Minimal interaction · Wins by combat

Aggression
4 of 5
Speed
3 of 5
Interaction
1 of 5
Combat
5 of 5
Engine
1 of 5
Complexity
1 of 5

Card Price

€2.37CardMarket
as of 2026-10-02

Strategy Guides

Voltron Strategy Guide

Voltron decks are for players who want the game to revolve around one protected attacker and the timing of each combat step. This strategy wants to build one creature, usually a commander, using equipment and auras for power, evasion, and protection, to win through 21 commander damage on each opponent. Unlike Tokens or Aggro, Voltron does not spread pressure across many bodies, and unlike broad Equipment decks the gear is focused on one threat rather than a wider artifact engine. The best Voltron commanders make commander damage decks feel like a resource puzzle: suit up, connect, protect the threat, then rebuild if the table answers it.

Learn more about voltron strategies

Equipment Strategy Guide

Equipment decks are for players who want the gear itself to be the engine, turning ordinary creatures into credible attackers. This strategy wants to assemble weapons, tutors, and equip-cost shortcuts, using equipment commanders that find or attach gear, to win through upgraded combat, commander damage, or a team carrying shared tools. Unlike Voltron, Equipment does not have to put every card on one creature, and unlike Artifacts it focuses on weapons rather than every artifact type. The best equipment decks EDH players build recover well after creature sweepers because the gear usually stays on the battlefield.

Learn more about equipment strategies

Enchantress Strategy Guide

Enchantress decks are for players who want each enchantment cast to replace itself and add another layer to the board. This strategy wants to chain cheap enchantments, using enchantress commanders, draw engines, and protective pieces, to win through constellation triggers, token makers, or an aura-based Voltron line. Unlike general Card Draw decks, Enchantress ties its cards to enchantment casts, and unlike Lifegain it treats life from Sythis-style triggers as support rather than the main engine. The best enchantment decks EDH players build feel incremental: ramp a little, draw a card, protect the engine, then convert the chain into threats.

Learn more about enchantress strategies

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