The Valeyard

The Valeyard

Color Identity

B mana
R mana
U mana

Details

Mana Value

5

Special Set

Universes Beyond

Popularity

#1,463

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Time Lord Noble

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)

While voting, you may vote an additional time.

4/5

Playstyle

Control · Late-game · Political · Incremental wins

Aggression
2 of 5
Speed
2 of 5
Interaction
5 of 5
Combat
2 of 5
Engine
3 of 5
Complexity
4 of 5

Card Price

€0.24CardMarket
as of 2026-10-02

Strategy Guides

Artifacts Strategy Guide

Artifact decks are for players who want cheap permanents, mana rocks, and utility pieces to become one connected engine. This strategy wants to build artifact count and mana density, using artifact commanders, cost reducers, Treasure, recursion, and untap effects, to win through construct armies, loops, or artifact payoffs. Unlike Equipment, it cares about every artifact rather than just weapons, and unlike Ramp it turns the mana rocks themselves into the engine instead of only casting bigger spells. The best artifact decks EDH players build reward careful sequencing because each small piece can convert the next piece into more mana or cards.

Learn more about artifacts strategies

Spellslinger Strategy Guide

Spellslinger decks are for players who want each instant and sorcery to advance the board, refill the hand, or pressure life totals. This strategy wants to cast cheap spells across every turn cycle, using spellslinger commanders, magecraft payoffs, and copy effects, to win through accumulated damage, spell-made tokens, or card advantage. Unlike Storm, it does not need one huge chain turn, and unlike Combo it is not waiting for specific pieces to end the game at once. The best instants and sorceries decks reward steady sequencing and careful use of interaction.

Learn more about spellslinger strategies

Control Strategy Guide

Control decks are for players who enjoy deciding which threats matter, spending answers carefully, and winning after the table has slowed down. This strategy wants to stabilize the game, using control commanders, counterspells, removal, sweepers, and card-draw engines, to win through a protected finisher, planeswalker, combo finish, or long-term card advantage. Unlike Stax, Control answers threats on the stack or battlefield instead of locking everyone out of resources. The best control decks EDH players build accept that multiplayer control cannot counter everything, so they lean on sweepers and engines that trade across several opponents.

Learn more about control strategies

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