Jill, Shiva's Dominant // Shiva, Warden of Ice
Jill, Shiva's Dominant // Shiva, Warden of Ice (back)

Jill, Shiva's Dominant // Shiva, Warden of Ice

Color Identity

U mana

Details

Mana Value

3

Special Set

Universes Beyond

Popularity

#1,045

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Human Noble Warrior // Legendary Enchantment Creature — Saga Elemental

When Jill enters, return up to one other target nonland permanent to its owner's hand.

{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

//

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Mesmerize — Target creature can't be blocked this turn.

III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).

2/2

Playstyle

Control · Flexible pace · Group influence · Wins by combat

Aggression
2 of 5
Speed
2 of 5
Interaction
3 of 5
Combat
3 of 5
Engine
3 of 5
Complexity
4 of 5

Card Price

€0.36CardMarket
as of 2026-10-02

Strategy Guides

Blink Strategy Guide

Blink decks are for players who want every creature to matter more than once. This strategy wants to exile and return creatures with enter-the-battlefield effects, using blink commanders, flicker spells, and repeatable engines, to win through compounding value, protected threats, or trigger loops. Unlike Control, Blink handles the game through reusable creature triggers instead of mostly counterspells, and unlike Tokens it may make bodies incidentally rather than going wide first. The best blink commanders make modest creatures convert into cards, removal, ramp, and rebuilt boards over several turns.

Learn more about blink strategies

Control Strategy Guide

Control decks are for players who enjoy deciding which threats matter, spending answers carefully, and winning after the table has slowed down. This strategy wants to stabilize the game, using control commanders, counterspells, removal, sweepers, and card-draw engines, to win through a protected finisher, planeswalker, combo finish, or long-term card advantage. Unlike Stax, Control answers threats on the stack or battlefield instead of locking everyone out of resources. The best control decks EDH players build accept that multiplayer control cannot counter everything, so they lean on sweepers and engines that trade across several opponents.

Learn more about control strategies

Combo Strategy Guide

Combo decks are for players who enjoy finding a narrow line, protecting it, and ending the game with specific cards working together. This strategy wants to assemble combo commanders, tutors, draw, and compact two-card or three-card packages, using infinite combos or deterministic loops, to win in one decisive moment. Unlike Spellslinger it is not paid for every spell cast, unlike Storm it does not need a long chain turn, and unlike Big Mana it does not rely on casting one enormous payoff. The best combo decks EDH players build balance speed with enough interaction to survive the table's disruption.

Learn more about combo strategies

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