Extus, Oriq Overlord // Awaken the Blood Avatar
Extus, Oriq Overlord // Awaken the Blood Avatar (back)

Extus, Oriq Overlord // Awaken the Blood Avatar

Color Identity

B mana
R mana
W mana

Details

Mana Value

4

Popularity

#2,017

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Human Warlock // Sorcery

Double strike

Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.

//

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.

Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this token attacks, it deals 3 damage to each opponent."

2/4

Playstyle

Midrange · Steady · Heavy interaction · Wins by engines

Aggression
3 of 5
Speed
2 of 5
Interaction
4 of 5
Combat
3 of 5
Engine
5 of 5
Complexity
4 of 5

Card Price

€0.89CardMarket
as of 2026-10-02

Strategy Guides

Tokens Strategy Guide

Token decks are for players who want one card to become many bodies and then decide whether those bodies attack, block, draw cards, or fuel another engine. This strategy wants to flood the battlefield with creatures, using token commanders, repeatable generators, and anthem effects, to win through a go wide attack or by converting the swarm into damage, drain, or mana. Tokens is different from Aristocrats because making bodies comes first, from Counters because it grows wide instead of tall, and from Voltron because it spreads pressure across many creatures. The best token decks EDH players build reward patience against sweepers and careful timing on the finishing turn.

Learn more about tokens strategies

Aristocrats Strategy Guide

Aristocrats decks are for players who enjoy turning expendable creatures into cards, Treasure, damage, and life drain whenever they die. This strategy wants to make cheap bodies, use sacrifice commanders and free outlets, and convert each death trigger into value to win through drain effects or recursive sacrifice loops. Unlike Tokens, it cares less about attacking with many bodies, and unlike broad Sacrifice decks it is specifically built around death trigger payoffs. The best aristocrats commanders let you grind from small pieces while the table decides whether removing your board helps you or hurts them.

Learn more about aristocrats strategies

Spellslinger Strategy Guide

Spellslinger decks are for players who want each instant and sorcery to advance the board, refill the hand, or pressure life totals. This strategy wants to cast cheap spells across every turn cycle, using spellslinger commanders, magecraft payoffs, and copy effects, to win through accumulated damage, spell-made tokens, or card advantage. Unlike Storm, it does not need one huge chain turn, and unlike Combo it is not waiting for specific pieces to end the game at once. The best instants and sorceries decks reward steady sequencing and careful use of interaction.

Learn more about spellslinger strategies

Sacrifice Strategy Guide

Sacrifice decks are for players who want their own permanents to be flexible resources rather than pieces to protect at all costs. This strategy wants to feed creatures, artifacts, and tokens into a sacrifice outlet, using fodder makers, recursion, and sacrifice commanders, to win through mana loops, edicts, drain payoffs, or a steady resource lead. Unlike Aristocrats, it is broader than death trigger drain, and unlike Tokens it values bodies mainly as expendable fuel. The best sacrifice commanders keep the engine moving even when opponents point removal at your board.

Learn more about sacrifice strategies

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