
Barret, Avalanche Leader
Color Identity
Details
Mana Value
4
Special Set
Universes Beyond
Popularity
#1,351
of 3,381 commanders · via EDHREC
Card Text
Legendary Creature — Human Rebel
Reach
Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.
At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
4/4
Playstyle
Aggro · Steady · Minimal interaction · Wins by combat
- Aggression
- 4 of 5
- Speed
- 3 of 5
- Interaction
- 2 of 5
- Combat
- 5 of 5
- Engine
- 4 of 5
- Complexity
- 2 of 5
Card Price
Strategy Guides
Equipment Strategy Guide
Equipment decks are for players who want the gear itself to be the engine, turning ordinary creatures into credible attackers. This strategy wants to assemble weapons, tutors, and equip-cost shortcuts, using equipment commanders that find or attach gear, to win through upgraded combat, commander damage, or a team carrying shared tools. Unlike Voltron, Equipment does not have to put every card on one creature, and unlike Artifacts it focuses on weapons rather than every artifact type. The best equipment decks EDH players build recover well after creature sweepers because the gear usually stays on the battlefield.
Tokens Strategy Guide
Token decks are for players who want one card to become many bodies and then decide whether those bodies attack, block, draw cards, or fuel another engine. This strategy wants to flood the battlefield with creatures, using token commanders, repeatable generators, and anthem effects, to win through a go wide attack or by converting the swarm into damage, drain, or mana. Tokens is different from Aristocrats because making bodies comes first, from Counters because it grows wide instead of tall, and from Voltron because it spreads pressure across many creatures. The best token decks EDH players build reward patience against sweepers and careful timing on the finishing turn.
Appears in These Collections
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Popular Commanders
| # | Commander | Identity | Strategy | Price |
|---|---|---|---|---|
| 01 | Mill | $1.08 | ||
| 02 | Extra Combats | $0.51 | ||
| 03 | Treasure | $42.29 | ||
| 04 | Aristocrats | $4.82 | ||
| 05 | Lands Matter | $12.79 | ||
| 06 | Group Hug | $5.62 | ||
| 07 | Equipment | $7.87 | ||
| 08 | +1/+1 Counters | $3.48 |








