Ghired, Conclave Exile

Ghired, Conclave Exile

Color Identity

G mana
R mana
W mana

Details

Mana Value

5

Popularity

#2,071

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Human Shaman

When Ghired enters, create a 4/4 green Rhino creature token with trample.

Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)

2/5

Playstyle

Aggro · Steady · Minimal interaction · Wins by combat

Aggression
4 of 5
Speed
3 of 5
Interaction
2 of 5
Combat
5 of 5
Engine
4 of 5
Complexity
2 of 5

Card Price

Strategy Guides

Tokens Strategy Guide

Token decks are for players who want one card to become many bodies and then decide whether those bodies attack, block, draw cards, or fuel another engine. This strategy wants to flood the battlefield with creatures, using token commanders, repeatable generators, and anthem effects, to win through a go wide attack or by converting the swarm into damage, drain, or mana. Tokens is different from Aristocrats because making bodies comes first, from Counters because it grows wide instead of tall, and from Voltron because it spreads pressure across many creatures. The best token decks EDH players build reward patience against sweepers and careful timing on the finishing turn.

Learn more about tokens strategies

Aggro Strategy Guide

Aggro decks are for players who want to commit threats early, attack often, and make combat math matter every turn. This strategy wants to pressure all opponents with efficient attackers, using anthems, haste, attack triggers, extra combats, and aggro commanders, to win through repeated combat damage before slower engines stabilize. In Commander that still means pushing through 120 total damage, so go-wide aggro EDH decks need refueling and scaling damage rather than only fast starts. Aggro differs from Tokens because it focuses on attacking with the bodies, from Voltron because it spreads pressure across many creatures, and from Infect because it deals life-total damage instead of poison.

Learn more about aggro strategies

Ramp Strategy Guide

Ramp decks are for players who want to spend the early game accelerating so later turns happen ahead of schedule. This strategy wants to build more mana than the table, using mana ramp EDH staples, extra land drops, dorks, and rocks, to win through earlier threats, large spells, or a resource lead opponents must answer. Ramp is different from Landfall because acceleration is the point, and different from Big Mana because it is the engine rather than the payoff. The best ramp commanders reward extra mana sources while still giving you something meaningful to cast.

Learn more about ramp strategies

Appears in These Collections

Popular Commanders

#CommanderIdentityStrategyPrice
01Syr Konrad, the GrimMill$1.76
02Etali, Primal StormExtra Combats$0.66
03Ragavan, Nimble PilfererTreasure$41.73
04Braids, Arisen NightmareAristocrats$4.61
05Azusa, Lost but SeekingLands Matter$13.07
06Loran of the Third PathGroup Hug$7.26
07Toski, Bearer of SecretsEquipment$7.99
08Kutzil, Malamet Exemplar+1/+1 Counters$2.70
SHOWING 8 · RANK: EDHREC · PRICES: TCGPLAYER MARKET · REFRESHED NIGHTLYBROWSE FULL INDEX →