
Athreos, Shroud-Veiled
Color Identity
Details
Mana Value
6
Popularity
#402
of 3,381 commanders · via EDHREC
Card Text
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
4/7
Playstyle
Control · Steady · Group influence · Incremental wins
- Aggression
- 2 of 5
- Speed
- 2 of 5
- Interaction
- 3 of 5
- Combat
- 3 of 5
- Engine
- 4 of 5
- Complexity
- 4 of 5
Card Price
Strategy Guides
Reanimator Strategy Guide
Reanimator decks are for players who want to turn the graveyard into a shortcut for creatures that should cost far more mana. This strategy wants to load its own graveyard with high-impact targets, using discard, self-mill, and Entomb-style tutors, to win by casting cheap reanimation spells that cheat creatures into play ahead of schedule. Unlike Graveyard value decks, Reanimator is less about recurring small resources every turn, and unlike Mill it is not trying to empty libraries as the primary weapon. The best reanimator commanders and graveyard commanders help discard threats, return them, or convert each reanimated creature into immediate pressure.
Aristocrats Strategy Guide
Aristocrats decks are for players who enjoy turning expendable creatures into cards, Treasure, damage, and life drain whenever they die. This strategy wants to make cheap bodies, use sacrifice commanders and free outlets, and convert each death trigger into value to win through drain effects or recursive sacrifice loops. Unlike Tokens, it cares less about attacking with many bodies, and unlike broad Sacrifice decks it is specifically built around death trigger payoffs. The best aristocrats commanders let you grind from small pieces while the table decides whether removing your board helps you or hurts them.
Control Strategy Guide
Control decks are for players who enjoy deciding which threats matter, spending answers carefully, and winning after the table has slowed down. This strategy wants to stabilize the game, using control commanders, counterspells, removal, sweepers, and card-draw engines, to win through a protected finisher, planeswalker, combo finish, or long-term card advantage. Unlike Stax, Control answers threats on the stack or battlefield instead of locking everyone out of resources. The best control decks EDH players build accept that multiplayer control cannot counter everything, so they lean on sweepers and engines that trade across several opponents.
Lifegain Strategy Guide
Lifegain decks are for players who want each point of life to become a resource, not just a larger cushion against attacks. This strategy wants to gain life in steady repeatable triggers, using lifegain commanders, Soul Warden effects, and payoff cards, to win through life drain, oversized creatures, or a charged Aetherflux Reservoir. Unlike Group Hug, it keeps the resources for itself, and unlike Aristocrats it is driven by life gained rather than death triggers. The best lifegain decks EDH players build feel patient early, then convert a safe life total into pressure.
Appears in These Collections
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Popular Commanders
| # | Commander | Identity | Strategy | Price |
|---|---|---|---|---|
| 01 | Mill | $1.08 | ||
| 02 | Extra Combats | $0.51 | ||
| 03 | Treasure | $42.29 | ||
| 04 | Aristocrats | $4.82 | ||
| 05 | Lands Matter | $12.79 | ||
| 06 | Group Hug | $5.62 | ||
| 07 | Equipment | $7.87 | ||
| 08 | +1/+1 Counters | $3.48 |








