Syr Ginger, the Meal Ender

Syr Ginger, the Meal Ender

Color Identity

C

Details

Mana Value

2

Popularity

#369

of 3,466 commanders · via EDHREC

Card Text

Legendary Artifact Creature — Food Knight

Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.

Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.

{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.

3/1

Playstyle

Aggro · Steady · Minimal interaction · Wins by combat

Aggression
4 of 5
Speed
3 of 5
Interaction
2 of 5
Combat
4 of 5
Engine
4 of 5
Complexity
2 of 5

Card Price

€1.00CardMarket
as of 2026-10-02

Strategy Guides

Artifacts Strategy Guide

Artifact decks are for players who want cheap permanents, mana rocks, and utility pieces to become one connected engine. This strategy wants to build artifact count and mana density, using artifact commanders, cost reducers, Treasure, recursion, and untap effects, to win through construct armies, loops, or artifact payoffs. Unlike Equipment, it cares about every artifact rather than just weapons, and unlike Ramp it turns the mana rocks themselves into the engine instead of only casting bigger spells. The best artifact decks EDH players build reward careful sequencing because each small piece can convert the next piece into more mana or cards.

Learn more about artifacts strategies

Sacrifice Strategy Guide

Sacrifice decks are for players who want their own permanents to be flexible resources rather than pieces to protect at all costs. This strategy wants to feed creatures, artifacts, and tokens into a sacrifice outlet, using fodder makers, recursion, and sacrifice commanders, to win through mana loops, edicts, drain payoffs, or a steady resource lead. Unlike Aristocrats, it is broader than death trigger drain, and unlike Tokens it values bodies mainly as expendable fuel. The best sacrifice commanders keep the engine moving even when opponents point removal at your board.

Learn more about sacrifice strategies

+1/+1 Counters Strategy Guide

+1/+1 counter decks are for players who want small creature upgrades to become permanent pressure across the board. This strategy wants to grow creatures over several turns, using +1/+1 counter commanders, counter doublers, and counter payoffs, to win through combat damage from creatures that keep getting larger. Unlike Tokens, Counters grows creatures over time instead of making many bodies, and unlike Voltron it spreads power beyond one attacker; unlike Proliferate, it focuses on +1/+1 growth rather than every counter type, while Infect is a separate poison plan. Counters matter decks reward pilots who sequence early creatures, multipliers, and protection so each trigger converts into lasting board presence.

Learn more about +1/+1 counters strategies

Voltron Strategy Guide

Voltron decks are for players who want the game to revolve around one protected attacker and the timing of each combat step. This strategy wants to build one creature, usually a commander, using equipment and auras for power, evasion, and protection, to win through 21 commander damage on each opponent. Unlike Tokens or Aggro, Voltron does not spread pressure across many bodies, and unlike broad Equipment decks the gear is focused on one threat rather than a wider artifact engine. The best Voltron commanders make commander damage decks feel like a resource puzzle: suit up, connect, protect the threat, then rebuild if the table answers it.

Learn more about voltron strategies

Popular Commanders

#CommanderIdentityStrategyPrice
01Syr Konrad, the GrimMill$1.76
02Etali, Primal StormExtra Combats$0.66
03Ragavan, Nimble PilfererTreasure$41.73
04Braids, Arisen NightmareAristocrats$4.61
05Azusa, Lost but SeekingLands Matter$13.07
06Loran of the Third PathGroup Hug$7.26
07Toski, Bearer of SecretsEquipment$7.99
08Kutzil, Malamet Exemplar+1/+1 Counters$2.70
SHOWING 8 · RANK: EDHREC · PRICES: TCGPLAYER MARKET · REFRESHED NIGHTLYBROWSE FULL INDEX →