Patron of the Moon

Patron of the Moon

Color Identity

U mana

Details

Mana Value

7

Popularity

#1,944

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Spirit

Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)

Flying

{1}: Put up to two land cards from your hand onto the battlefield tapped.

5/4

Playstyle

Midrange · Steady · Minimal interaction · Wins by engines

Aggression
1 of 5
Speed
2 of 5
Interaction
1 of 5
Combat
2 of 5
Engine
5 of 5
Complexity
4 of 5

Card Price

€1.04CardMarket
as of 2026-10-02

Strategy Guides

Combo Strategy Guide

Combo decks are for players who enjoy finding a narrow line, protecting it, and ending the game with specific cards working together. This strategy wants to assemble combo commanders, tutors, draw, and compact two-card or three-card packages, using infinite combos or deterministic loops, to win in one decisive moment. Unlike Spellslinger it is not paid for every spell cast, unlike Storm it does not need a long chain turn, and unlike Big Mana it does not rely on casting one enormous payoff. The best combo decks EDH players build balance speed with enough interaction to survive the table's disruption.

Learn more about combo strategies

Landfall Strategy Guide

Landfall decks are for players who want every land drop to become a trigger, not just another mana source. This strategy wants to put lands onto the battlefield repeatedly, using fetch lands, extra land drops, land recursion, and landfall commanders, to win through tokens, counters, damage, cards, or other lands matter decks EDH payoffs. In the Ramp, Landfall, and Big Mana cluster, Ramp accelerates mana, Big Mana spends that mana on huge spells, and Landfall treats the land entering as the engine itself. The deck feels like turning the most reliable game action into a chain of visible rewards.

Learn more about landfall strategies

Control Strategy Guide

Control decks are for players who enjoy deciding which threats matter, spending answers carefully, and winning after the table has slowed down. This strategy wants to stabilize the game, using control commanders, counterspells, removal, sweepers, and card-draw engines, to win through a protected finisher, planeswalker, combo finish, or long-term card advantage. Unlike Stax, Control answers threats on the stack or battlefield instead of locking everyone out of resources. The best control decks EDH players build accept that multiplayer control cannot counter everything, so they lean on sweepers and engines that trade across several opponents.

Learn more about control strategies

Mill Strategy Guide

Mill decks are for players who want to pressure a different resource: the cards left in each library. This strategy wants to put cards from libraries into graveyards, using repeatable mill commanders, doublers, and self-mill engines, to win by emptying opponents' decks or by converting stocked graveyards into value. Unlike Reanimator, Mill is not mainly trying to cheat one creature into play, and unlike Graveyard value it treats milling as the weapon or fuel source rather than the recursion engine itself. The best mill decks EDH players build respect the multiplayer math by multiplying output, protecting engines, or turning every milled card into another resource.

Learn more about mill strategies

Popular Commanders

#CommanderIdentityStrategyPrice
01Syr Konrad, the GrimMill$1.76
02Etali, Primal StormExtra Combats$0.66
03Ragavan, Nimble PilfererTreasure$41.73
04Braids, Arisen NightmareAristocrats$4.61
05Azusa, Lost but SeekingLands Matter$13.07
06Loran of the Third PathGroup Hug$7.26
07Toski, Bearer of SecretsEquipment$7.99
08Kutzil, Malamet Exemplar+1/+1 Counters$2.70
SHOWING 8 · RANK: EDHREC · PRICES: TCGPLAYER MARKET · REFRESHED NIGHTLYBROWSE FULL INDEX →