
Neheb, Dreadhorde Champion
Color Identity
Details
Mana Value
4
Popularity
#558
of 3,466 commanders · via EDHREC
Card Text
Legendary Creature — Zombie Minotaur Warrior
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
5/4
Playstyle
Aggro · Steady · Minimal interaction · Wins by combat
- Aggression
- 4 of 5
- Speed
- 3 of 5
- Interaction
- 2 of 5
- Combat
- 4 of 5
- Engine
- 3 of 5
- Complexity
- 3 of 5
Card Price
Strategy Guides
Aggro Strategy Guide
Aggro decks are for players who want to commit threats early, attack often, and make combat math matter every turn. This strategy wants to pressure all opponents with efficient attackers, using anthems, haste, attack triggers, extra combats, and aggro commanders, to win through repeated combat damage before slower engines stabilize. In Commander that still means pushing through 120 total damage, so go-wide aggro EDH decks need refueling and scaling damage rather than only fast starts. Aggro differs from Tokens because it focuses on attacking with the bodies, from Voltron because it spreads pressure across many creatures, and from Infect because it deals life-total damage instead of poison.
Combo Strategy Guide
Combo decks are for players who enjoy finding a narrow line, protecting it, and ending the game with specific cards working together. This strategy wants to assemble combo commanders, tutors, draw, and compact two-card or three-card packages, using infinite combos or deterministic loops, to win in one decisive moment. Unlike Spellslinger it is not paid for every spell cast, unlike Storm it does not need a long chain turn, and unlike Big Mana it does not rely on casting one enormous payoff. The best combo decks EDH players build balance speed with enough interaction to survive the table's disruption.
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