Magnus the Red

Magnus the Red

Color Identity

R mana
U mana

Details

Mana Value

5

Special Set

Universes Beyond

Popularity

#1,005

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Demon Primarch

Flying

Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.

Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.

4/5

Playstyle

Midrange · Steady · Minimal interaction · Wins by combat

Aggression
3 of 5
Speed
3 of 5
Interaction
2 of 5
Combat
4 of 5
Engine
4 of 5
Complexity
3 of 5

Card Price

$10.40TCGPlayer
€9.86CardMarket
as of 2026-10-02

Strategy Guides

Spellslinger Strategy Guide

Spellslinger decks are for players who want each instant and sorcery to advance the board, refill the hand, or pressure life totals. This strategy wants to cast cheap spells across every turn cycle, using spellslinger commanders, magecraft payoffs, and copy effects, to win through accumulated damage, spell-made tokens, or card advantage. Unlike Storm, it does not need one huge chain turn, and unlike Combo it is not waiting for specific pieces to end the game at once. The best instants and sorceries decks reward steady sequencing and careful use of interaction.

Learn more about spellslinger strategies

Tokens Strategy Guide

Token decks are for players who want one card to become many bodies and then decide whether those bodies attack, block, draw cards, or fuel another engine. This strategy wants to flood the battlefield with creatures, using token commanders, repeatable generators, and anthem effects, to win through a go wide attack or by converting the swarm into damage, drain, or mana. Tokens is different from Aristocrats because making bodies comes first, from Counters because it grows wide instead of tall, and from Voltron because it spreads pressure across many creatures. The best token decks EDH players build reward patience against sweepers and careful timing on the finishing turn.

Learn more about tokens strategies

Storm Strategy Guide

Storm decks are for players who want to sculpt a hand, pick one decisive turn, and chain cheap spells until the count becomes lethal. This strategy wants to cast many spells in one turn, using cantrips, rituals, cost reducers, and storm commanders, to win through Grapeshot, Tendrils of Agony, Aetherflux Reservoir, or another storm-count payoff. In the Spellslinger, Storm, Big Mana, and Combo cluster, Spellslinger grinds value from each instant or sorcery, Big Mana spends on fewer huge spells, Combo assembles fixed pieces, and Storm turns spell volume into the win. The best storm combo EDH decks reward careful sequencing because every card has to convert into mana, cards, count, or a protected finish.

Learn more about storm strategies

Combo Strategy Guide

Combo decks are for players who enjoy finding a narrow line, protecting it, and ending the game with specific cards working together. This strategy wants to assemble combo commanders, tutors, draw, and compact two-card or three-card packages, using infinite combos or deterministic loops, to win in one decisive moment. Unlike Spellslinger it is not paid for every spell cast, unlike Storm it does not need a long chain turn, and unlike Big Mana it does not rely on casting one enormous payoff. The best combo decks EDH players build balance speed with enough interaction to survive the table's disruption.

Learn more about combo strategies

Popular Commanders

#CommanderIdentityStrategyPrice
01Syr Konrad, the GrimMill$1.76
02Etali, Primal StormExtra Combats$0.66
03Ragavan, Nimble PilfererTreasure$41.73
04Braids, Arisen NightmareAristocrats$4.61
05Azusa, Lost but SeekingLands Matter$13.07
06Loran of the Third PathGroup Hug$7.26
07Toski, Bearer of SecretsEquipment$7.99
08Kutzil, Malamet Exemplar+1/+1 Counters$2.70
SHOWING 8 · RANK: EDHREC · PRICES: TCGPLAYER MARKET · REFRESHED NIGHTLYBROWSE FULL INDEX →