Koll, the Forgemaster

Koll, the Forgemaster

Color Identity

R mana
W mana

Details

Mana Value

2

Popularity

#1,267

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Dwarf Warrior

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.

Creature tokens you control that are enchanted or equipped get +1/+1.

2/2

Playstyle

Aggro · Steady · Supportive · Wins by combat

Aggression
4 of 5
Speed
3 of 5
Interaction
2 of 5
Combat
4 of 5
Engine
4 of 5
Complexity
4 of 5

Card Price

€0.19CardMarket
as of 2026-10-02

Strategy Guides

Equipment Strategy Guide

Equipment decks are for players who want the gear itself to be the engine, turning ordinary creatures into credible attackers. This strategy wants to assemble weapons, tutors, and equip-cost shortcuts, using equipment commanders that find or attach gear, to win through upgraded combat, commander damage, or a team carrying shared tools. Unlike Voltron, Equipment does not have to put every card on one creature, and unlike Artifacts it focuses on weapons rather than every artifact type. The best equipment decks EDH players build recover well after creature sweepers because the gear usually stays on the battlefield.

Learn more about equipment strategies

Combo Strategy Guide

Combo decks are for players who enjoy finding a narrow line, protecting it, and ending the game with specific cards working together. This strategy wants to assemble combo commanders, tutors, draw, and compact two-card or three-card packages, using infinite combos or deterministic loops, to win in one decisive moment. Unlike Spellslinger it is not paid for every spell cast, unlike Storm it does not need a long chain turn, and unlike Big Mana it does not rely on casting one enormous payoff. The best combo decks EDH players build balance speed with enough interaction to survive the table's disruption.

Learn more about combo strategies

Artifacts Strategy Guide

Artifact decks are for players who want cheap permanents, mana rocks, and utility pieces to become one connected engine. This strategy wants to build artifact count and mana density, using artifact commanders, cost reducers, Treasure, recursion, and untap effects, to win through construct armies, loops, or artifact payoffs. Unlike Equipment, it cares about every artifact rather than just weapons, and unlike Ramp it turns the mana rocks themselves into the engine instead of only casting bigger spells. The best artifact decks EDH players build reward careful sequencing because each small piece can convert the next piece into more mana or cards.

Learn more about artifacts strategies

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