
Mana Value
3
Popularity
#1,786
of 3,381 commanders · via EDHREC
Legendary Creature — Human Rogue
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
2/2
Control · Defensive · Political · Incremental wins
Control decks are for players who enjoy deciding which threats matter, spending answers carefully, and winning after the table has slowed down. This strategy wants to stabilize the game, using control commanders, counterspells, removal, sweepers, and card-draw engines, to win through a protected finisher, planeswalker, combo finish, or long-term card advantage. Unlike Stax, Control answers threats on the stack or battlefield instead of locking everyone out of resources. The best control decks EDH players build accept that multiplayer control cannot counter everything, so they lean on sweepers and engines that trade across several opponents.
Stax decks are for players who want to win by deciding which resources matter before opponents can use them. This strategy wants to tax mana, cards, combat, and casting windows, using stax commanders and resource denial EDH pieces like Winter Orb and Smokestack, to win through a board state where your deck still functions and opponents cannot rebuild. Unlike Control, which answers threats after they appear, Stax locks the costs and rules of the game so many threats never get cast. The best stax commanders break parity, then convert the slowed table into combat damage, attrition, or a compact combo.
| # | Commander | Identity | Strategy | Price | Price Trend |
|---|---|---|---|---|---|
| 01 | Mill | $1.08 | ▲ 80.0% | ||
| 02 | Extra Combats | $0.49 | ▲ 2.1% | ||
| 03 | Treasure | $42.33 | ▼ 0.5% | ||
| 04 | Aristocrats | $4.76 | ▲ 6.2% | ||
| 05 | Lands Matter | $12.84 | ▼ 0.7% | ||
| 06 | Group Hug | $5.63 | ▲ 110.1% | ||
| 07 | Equipment | $7.99 | ▲ 238.6% | ||
| 08 | +1/+1 Counters | $3.94 | ▼ 3.7% |