Firja, Judge of Valor

Firja, Judge of Valor

Color Identity

B mana
W mana

Details

Mana Value

5

Popularity

#1,350

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Angel Cleric

Flying, lifelink

Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

2/4

Playstyle

Control · Steady · Minimal interaction · Incremental wins

Aggression
2 of 5
Speed
2 of 5
Interaction
2 of 5
Combat
3 of 5
Engine
4 of 5
Complexity
2 of 5

Card Price

€0.25CardMarket
as of 2026-10-02

Strategy Guides

Reanimator Strategy Guide

Reanimator decks are for players who want to turn the graveyard into a shortcut for creatures that should cost far more mana. This strategy wants to load its own graveyard with high-impact targets, using discard, self-mill, and Entomb-style tutors, to win by casting cheap reanimation spells that cheat creatures into play ahead of schedule. Unlike Graveyard value decks, Reanimator is less about recurring small resources every turn, and unlike Mill it is not trying to empty libraries as the primary weapon. The best reanimator commanders and graveyard commanders help discard threats, return them, or convert each reanimated creature into immediate pressure.

Learn more about reanimator strategies

Lifegain Strategy Guide

Lifegain decks are for players who want each point of life to become a resource, not just a larger cushion against attacks. This strategy wants to gain life in steady repeatable triggers, using lifegain commanders, Soul Warden effects, and payoff cards, to win through life drain, oversized creatures, or a charged Aetherflux Reservoir. Unlike Group Hug, it keeps the resources for itself, and unlike Aristocrats it is driven by life gained rather than death triggers. The best lifegain decks EDH players build feel patient early, then convert a safe life total into pressure.

Learn more about lifegain strategies

Spellslinger Strategy Guide

Spellslinger decks are for players who want each instant and sorcery to advance the board, refill the hand, or pressure life totals. This strategy wants to cast cheap spells across every turn cycle, using spellslinger commanders, magecraft payoffs, and copy effects, to win through accumulated damage, spell-made tokens, or card advantage. Unlike Storm, it does not need one huge chain turn, and unlike Combo it is not waiting for specific pieces to end the game at once. The best instants and sorceries decks reward steady sequencing and careful use of interaction.

Learn more about spellslinger strategies

Graveyard Strategy Guide

Graveyard decks are for players who want every discarded, milled, or destroyed card to remain part of the game plan. This strategy wants to stock the graveyard, using self-mill, discard outlets, sacrifice, and dredge-style cards, to win by recurring threats, lands, and value pieces until opponents run out of clean answers. Unlike Reanimator, graveyard value decks EDH players build are not centered on one huge creature arriving early, and unlike Mill they use self-mill as fuel rather than treating libraries as the main target. The best graveyard commanders turn the graveyard into a steady resource engine that can rebuild after removal.

Learn more about graveyard strategies

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