Auntie Ool, Cursewretch

Auntie Ool, Cursewretch

Color Identity

B mana
G mana
R mana

Details

Mana Value

4

Popularity

#1,139

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Goblin Warlock

Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)

Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.

4/4

Playstyle

Control · Steady · Heavy interaction · Incremental wins

Aggression
2 of 5
Speed
2 of 5
Interaction
4 of 5
Combat
2 of 5
Engine
4 of 5
Complexity
4 of 5

Card Price

€0.32CardMarket
as of 2026-10-02

Strategy Guides

Combo Strategy Guide

Combo decks are for players who enjoy finding a narrow line, protecting it, and ending the game with specific cards working together. This strategy wants to assemble combo commanders, tutors, draw, and compact two-card or three-card packages, using infinite combos or deterministic loops, to win in one decisive moment. Unlike Spellslinger it is not paid for every spell cast, unlike Storm it does not need a long chain turn, and unlike Big Mana it does not rely on casting one enormous payoff. The best combo decks EDH players build balance speed with enough interaction to survive the table's disruption.

Learn more about combo strategies

Control Strategy Guide

Control decks are for players who enjoy deciding which threats matter, spending answers carefully, and winning after the table has slowed down. This strategy wants to stabilize the game, using control commanders, counterspells, removal, sweepers, and card-draw engines, to win through a protected finisher, planeswalker, combo finish, or long-term card advantage. Unlike Stax, Control answers threats on the stack or battlefield instead of locking everyone out of resources. The best control decks EDH players build accept that multiplayer control cannot counter everything, so they lean on sweepers and engines that trade across several opponents.

Learn more about control strategies

Aristocrats Strategy Guide

Aristocrats decks are for players who enjoy turning expendable creatures into cards, Treasure, damage, and life drain whenever they die. This strategy wants to make cheap bodies, use sacrifice commanders and free outlets, and convert each death trigger into value to win through drain effects or recursive sacrifice loops. Unlike Tokens, it cares less about attacking with many bodies, and unlike broad Sacrifice decks it is specifically built around death trigger payoffs. The best aristocrats commanders let you grind from small pieces while the table decides whether removing your board helps you or hurts them.

Learn more about aristocrats strategies

Proliferate Strategy Guide

Proliferate decks are for players who want one trigger to move several counter-based plans forward at the same time. This strategy wants to place useful counters first, using +1/+1 counters, poison, loyalty, charge counters, and repeatable proliferate commanders, to win through a grown board, planeswalker ultimates, or the final poison counter. Unlike +1/+1 Counters, Proliferate multiplies any counter type rather than only creature size, and unlike Infect it can use poison as one route without making ten poison the whole plan. Counter synergy EDH decks built around proliferate reward pilots who seed the right counters, then chain small increases until every permanent matters.

Learn more about proliferate strategies

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