Ulalek, Fused Atrocity

Ulalek, Fused Atrocity

Color Identity

B mana
G mana
R mana
U mana
W mana

Details

Mana Value

5

Popularity

#677

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Eldrazi

Devoid (This card has no color.)

Whenever you cast an Eldrazi spell, you may pay {C}{C}. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.)

2/5

Playstyle

Midrange · Late-game · Chaotic · Wins by combo

Aggression
2 of 5
Speed
2 of 5
Interaction
2 of 5
Combat
3 of 5
Engine
4 of 5
Complexity
5 of 5

Card Price

€0.45CardMarket
as of 2026-10-02

Strategy Guides

Big Mana Strategy Guide

Big Mana decks are for players who want the game to build toward casting one spell that changes every resource count at once. This strategy wants to accelerate beyond normal mana development, using land ramp, mana rocks, doublers, and big mana commanders, to win through X spells, huge spells EDH tables have to answer, or haymakers like Torment of Hailfire and Expropriate. In the Ramp, Landfall, and Big Mana overlap, Ramp is acceleration, Landfall turns land drops into triggers, and Big Mana is the payoff plan for spending all that mana. Unlike Storm, it usually casts fewer spells in a turn and asks each one to matter on resolution.

Learn more about big mana strategies

Sacrifice Strategy Guide

Sacrifice decks are for players who want their own permanents to be flexible resources rather than pieces to protect at all costs. This strategy wants to feed creatures, artifacts, and tokens into a sacrifice outlet, using fodder makers, recursion, and sacrifice commanders, to win through mana loops, edicts, drain payoffs, or a steady resource lead. Unlike Aristocrats, it is broader than death trigger drain, and unlike Tokens it values bodies mainly as expendable fuel. The best sacrifice commanders keep the engine moving even when opponents point removal at your board.

Learn more about sacrifice strategies

Ramp Strategy Guide

Ramp decks are for players who want to spend the early game accelerating so later turns happen ahead of schedule. This strategy wants to build more mana than the table, using mana ramp EDH staples, extra land drops, dorks, and rocks, to win through earlier threats, large spells, or a resource lead opponents must answer. Ramp is different from Landfall because acceleration is the point, and different from Big Mana because it is the engine rather than the payoff. The best ramp commanders reward extra mana sources while still giving you something meaningful to cast.

Learn more about ramp strategies

Tokens Strategy Guide

Token decks are for players who want one card to become many bodies and then decide whether those bodies attack, block, draw cards, or fuel another engine. This strategy wants to flood the battlefield with creatures, using token commanders, repeatable generators, and anthem effects, to win through a go wide attack or by converting the swarm into damage, drain, or mana. Tokens is different from Aristocrats because making bodies comes first, from Counters because it grows wide instead of tall, and from Voltron because it spreads pressure across many creatures. The best token decks EDH players build reward patience against sweepers and careful timing on the finishing turn.

Learn more about tokens strategies

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