Tatsunari, Toad Rider

Tatsunari, Toad Rider

Color Identity

B mana
G mana
U mana

Details

Mana Value

3

Popularity

#2,097

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Human Ninja

Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."

{1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.

3/3

Playstyle

Midrange · Steady · Minimal interaction · Incremental wins

Aggression
3 of 5
Speed
2 of 5
Interaction
2 of 5
Combat
3 of 5
Engine
4 of 5
Complexity
2 of 5

Card Price

€0.13CardMarket
as of 2026-10-02

Strategy Guides

Enchantress Strategy Guide

Enchantress decks are for players who want each enchantment cast to replace itself and add another layer to the board. This strategy wants to chain cheap enchantments, using enchantress commanders, draw engines, and protective pieces, to win through constellation triggers, token makers, or an aura-based Voltron line. Unlike general Card Draw decks, Enchantress ties its cards to enchantment casts, and unlike Lifegain it treats life from Sythis-style triggers as support rather than the main engine. The best enchantment decks EDH players build feel incremental: ramp a little, draw a card, protect the engine, then convert the chain into threats.

Learn more about enchantress strategies

Combo Strategy Guide

Combo decks are for players who enjoy finding a narrow line, protecting it, and ending the game with specific cards working together. This strategy wants to assemble combo commanders, tutors, draw, and compact two-card or three-card packages, using infinite combos or deterministic loops, to win in one decisive moment. Unlike Spellslinger it is not paid for every spell cast, unlike Storm it does not need a long chain turn, and unlike Big Mana it does not rely on casting one enormous payoff. The best combo decks EDH players build balance speed with enough interaction to survive the table's disruption.

Learn more about combo strategies

Voltron Strategy Guide

Voltron decks are for players who want the game to revolve around one protected attacker and the timing of each combat step. This strategy wants to build one creature, usually a commander, using equipment and auras for power, evasion, and protection, to win through 21 commander damage on each opponent. Unlike Tokens or Aggro, Voltron does not spread pressure across many bodies, and unlike broad Equipment decks the gear is focused on one threat rather than a wider artifact engine. The best Voltron commanders make commander damage decks feel like a resource puzzle: suit up, connect, protect the threat, then rebuild if the table answers it.

Learn more about voltron strategies

Lifegain Strategy Guide

Lifegain decks are for players who want each point of life to become a resource, not just a larger cushion against attacks. This strategy wants to gain life in steady repeatable triggers, using lifegain commanders, Soul Warden effects, and payoff cards, to win through life drain, oversized creatures, or a charged Aetherflux Reservoir. Unlike Group Hug, it keeps the resources for itself, and unlike Aristocrats it is driven by life gained rather than death triggers. The best lifegain decks EDH players build feel patient early, then convert a safe life total into pressure.

Learn more about lifegain strategies

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