
Surrak and Goreclaw
Color Identity
Details
Mana Value
6
Popularity
#156
of 3,381 commanders · via EDHREC
Card Text
Legendary Creature — Human Bear
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
6/5
Playstyle
Aggro · Fast · Minimal interaction · Wins by combat
- Aggression
- 5 of 5
- Speed
- 4 of 5
- Interaction
- 1 of 5
- Combat
- 5 of 5
- Engine
- 3 of 5
- Complexity
- 1 of 5
Card Price
Strategy Guides
+1/+1 Counters Strategy Guide
+1/+1 counter decks are for players who want small creature upgrades to become permanent pressure across the board. This strategy wants to grow creatures over several turns, using +1/+1 counter commanders, counter doublers, and counter payoffs, to win through combat damage from creatures that keep getting larger. Unlike Tokens, Counters grows creatures over time instead of making many bodies, and unlike Voltron it spreads power beyond one attacker; unlike Proliferate, it focuses on +1/+1 growth rather than every counter type, while Infect is a separate poison plan. Counters matter decks reward pilots who sequence early creatures, multipliers, and protection so each trigger converts into lasting board presence.
Ramp Strategy Guide
Ramp decks are for players who want to spend the early game accelerating so later turns happen ahead of schedule. This strategy wants to build more mana than the table, using mana ramp EDH staples, extra land drops, dorks, and rocks, to win through earlier threats, large spells, or a resource lead opponents must answer. Ramp is different from Landfall because acceleration is the point, and different from Big Mana because it is the engine rather than the payoff. The best ramp commanders reward extra mana sources while still giving you something meaningful to cast.
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|---|---|---|---|---|
| 01 | Mill | $1.08 | ||
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| 07 | Equipment | $7.87 | ||
| 08 | +1/+1 Counters | $3.48 |








