Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

Color Identity

U mana
W mana

Details

Mana Value

2

Popularity

#1,326

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Human Wizard

As Stenn enters, choose a card type other than creature or land.

Spells you cast of the chosen type cost {1} less to cast.

{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

2/2

Playstyle

Control · Steady · Heavy interaction · Wins by engines

Aggression
2 of 5
Speed
3 of 5
Interaction
3 of 5
Combat
2 of 5
Engine
4 of 5
Complexity
4 of 5

Card Price

€0.30CardMarket
as of 2026-10-02

Strategy Guides

Artifacts Strategy Guide

Artifact decks are for players who want cheap permanents, mana rocks, and utility pieces to become one connected engine. This strategy wants to build artifact count and mana density, using artifact commanders, cost reducers, Treasure, recursion, and untap effects, to win through construct armies, loops, or artifact payoffs. Unlike Equipment, it cares about every artifact rather than just weapons, and unlike Ramp it turns the mana rocks themselves into the engine instead of only casting bigger spells. The best artifact decks EDH players build reward careful sequencing because each small piece can convert the next piece into more mana or cards.

Learn more about artifacts strategies

Enchantress Strategy Guide

Enchantress decks are for players who want each enchantment cast to replace itself and add another layer to the board. This strategy wants to chain cheap enchantments, using enchantress commanders, draw engines, and protective pieces, to win through constellation triggers, token makers, or an aura-based Voltron line. Unlike general Card Draw decks, Enchantress ties its cards to enchantment casts, and unlike Lifegain it treats life from Sythis-style triggers as support rather than the main engine. The best enchantment decks EDH players build feel incremental: ramp a little, draw a card, protect the engine, then convert the chain into threats.

Learn more about enchantress strategies

Combo Strategy Guide

Combo decks are for players who enjoy finding a narrow line, protecting it, and ending the game with specific cards working together. This strategy wants to assemble combo commanders, tutors, draw, and compact two-card or three-card packages, using infinite combos or deterministic loops, to win in one decisive moment. Unlike Spellslinger it is not paid for every spell cast, unlike Storm it does not need a long chain turn, and unlike Big Mana it does not rely on casting one enormous payoff. The best combo decks EDH players build balance speed with enough interaction to survive the table's disruption.

Learn more about combo strategies

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