Plargg, Dean of Chaos // Augusta, Dean of Order
Color Identity
Details
Mana Value
2
Popularity
#2,042
of 3,381 commanders · via EDHREC
Card Text
Legendary Creature — Orc Shaman // Legendary Creature — Human Cleric
{T}, Discard a card: Draw a card.
{4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
//
Other tapped creatures you control get +1/+0.
Other untapped creatures you control get +0/+1.
Whenever you attack, untap each creature you control, then tap any number of creatures you control.
2/2
Playstyle
Aggro · Flexible pace · Minimal interaction · Wins by combat
- Aggression
- 4 of 5
- Speed
- 3 of 5
- Interaction
- 2 of 5
- Combat
- 4 of 5
- Engine
- 4 of 5
- Complexity
- 4 of 5
Card Price
Strategy Guides
Combo Strategy Guide
Combo decks are for players who enjoy finding a narrow line, protecting it, and ending the game with specific cards working together. This strategy wants to assemble combo commanders, tutors, draw, and compact two-card or three-card packages, using infinite combos or deterministic loops, to win in one decisive moment. Unlike Spellslinger it is not paid for every spell cast, unlike Storm it does not need a long chain turn, and unlike Big Mana it does not rely on casting one enormous payoff. The best combo decks EDH players build balance speed with enough interaction to survive the table's disruption.
Reanimator Strategy Guide
Reanimator decks are for players who want to turn the graveyard into a shortcut for creatures that should cost far more mana. This strategy wants to load its own graveyard with high-impact targets, using discard, self-mill, and Entomb-style tutors, to win by casting cheap reanimation spells that cheat creatures into play ahead of schedule. Unlike Graveyard value decks, Reanimator is less about recurring small resources every turn, and unlike Mill it is not trying to empty libraries as the primary weapon. The best reanimator commanders and graveyard commanders help discard threats, return them, or convert each reanimated creature into immediate pressure.
Appears in These Collections
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| # | Commander | Identity | Strategy | Price |
|---|---|---|---|---|
| 01 | Mill | $1.08 | ||
| 02 | Extra Combats | $0.51 | ||
| 03 | Treasure | $42.29 | ||
| 04 | Aristocrats | $4.82 | ||
| 05 | Lands Matter | $12.79 | ||
| 06 | Group Hug | $5.62 | ||
| 07 | Equipment | $7.87 | ||
| 08 | +1/+1 Counters | $3.48 |











