Gor Muldrak, Amphinologist

Gor Muldrak, Amphinologist

Color Identity

G mana
U mana

Details

Mana Value

3

Popularity

#2,310

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Human Scout

You and permanents you control have protection from Salamanders.

At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.

3/2

Playstyle

Group hug · Steady · Group influence · Wins by combat

Aggression
2 of 5
Speed
2 of 5
Interaction
4 of 5
Combat
3 of 5
Engine
3 of 5
Complexity
4 of 5

Card Price

€0.13CardMarket
as of 2026-10-02

Strategy Guides

Tokens Strategy Guide

Token decks are for players who want one card to become many bodies and then decide whether those bodies attack, block, draw cards, or fuel another engine. This strategy wants to flood the battlefield with creatures, using token commanders, repeatable generators, and anthem effects, to win through a go wide attack or by converting the swarm into damage, drain, or mana. Tokens is different from Aristocrats because making bodies comes first, from Counters because it grows wide instead of tall, and from Voltron because it spreads pressure across many creatures. The best token decks EDH players build reward patience against sweepers and careful timing on the finishing turn.

Learn more about tokens strategies

Group Hug Strategy Guide

Group Hug decks are for players who want table politics to matter as much as board position. This strategy wants to give everyone extra cards, lands, or mana, using group hug commanders and symmetrical resource effects, to win through political leverage, hidden payoffs, or a carefully timed finish. Unlike Lifegain, it does not make your own life total the engine; it gives resources away and tries to profit from who uses them. The best political decks EDH players remember are frank about the risk: your gifts can help the wrong player first.

Learn more about group hug strategies

Control Strategy Guide

Control decks are for players who enjoy deciding which threats matter, spending answers carefully, and winning after the table has slowed down. This strategy wants to stabilize the game, using control commanders, counterspells, removal, sweepers, and card-draw engines, to win through a protected finisher, planeswalker, combo finish, or long-term card advantage. Unlike Stax, Control answers threats on the stack or battlefield instead of locking everyone out of resources. The best control decks EDH players build accept that multiplayer control cannot counter everything, so they lean on sweepers and engines that trade across several opponents.

Learn more about control strategies

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