
Experiment Kraj
Color Identity
Details
Mana Value
6
Popularity
#1,922
of 3,466 commanders · via EDHREC
Card Text
Legendary Creature — Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
4/6
Playstyle
Midrange · Steady · Minimal interaction · Wins by combo
- Aggression
- 2 of 5
- Speed
- 2 of 5
- Interaction
- 2 of 5
- Combat
- 2 of 5
- Engine
- 5 of 5
- Complexity
- 5 of 5
Card Price
Tags
Strategy Guides
+1/+1 Counters Strategy Guide
+1/+1 counter decks are for players who want small creature upgrades to become permanent pressure across the board. This strategy wants to grow creatures over several turns, using +1/+1 counter commanders, counter doublers, and counter payoffs, to win through combat damage from creatures that keep getting larger. Unlike Tokens, Counters grows creatures over time instead of making many bodies, and unlike Voltron it spreads power beyond one attacker; unlike Proliferate, it focuses on +1/+1 growth rather than every counter type, while Infect is a separate poison plan. Counters matter decks reward pilots who sequence early creatures, multipliers, and protection so each trigger converts into lasting board presence.
Combo Strategy Guide
Combo decks are for players who enjoy finding a narrow line, protecting it, and ending the game with specific cards working together. This strategy wants to assemble combo commanders, tutors, draw, and compact two-card or three-card packages, using infinite combos or deterministic loops, to win in one decisive moment. Unlike Spellslinger it is not paid for every spell cast, unlike Storm it does not need a long chain turn, and unlike Big Mana it does not rely on casting one enormous payoff. The best combo decks EDH players build balance speed with enough interaction to survive the table's disruption.
Appears in These Collections
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| 01 | Mill | $1.76 | ||
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| 07 | Equipment | $7.99 | ||
| 08 | +1/+1 Counters | $2.70 |








