Aang, Swift Savior // Aang and La, Ocean's Fury
Aang, Swift Savior // Aang and La, Ocean's Fury (back)

Aang, Swift Savior // Aang and La, Ocean's Fury

Color Identity

U mana
W mana

Details

Mana Value

3

Special Set

Universes Beyond

Popularity

#584

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Spirit Ally

Flash

Flying

When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

Waterbend {8}: Transform Aang.

//

Reach, trample

Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.

2/3

Playstyle

Control · Flexible pace · Heavy interaction · Wins by combat

Aggression
3 of 5
Speed
3 of 5
Interaction
3 of 5
Combat
4 of 5
Engine
3 of 5
Complexity
4 of 5

Card Price

€3.05CardMarket
as of 2026-10-02

Strategy Guides

Blink Strategy Guide

Blink decks are for players who want every creature to matter more than once. This strategy wants to exile and return creatures with enter-the-battlefield effects, using blink commanders, flicker spells, and repeatable engines, to win through compounding value, protected threats, or trigger loops. Unlike Control, Blink handles the game through reusable creature triggers instead of mostly counterspells, and unlike Tokens it may make bodies incidentally rather than going wide first. The best blink commanders make modest creatures convert into cards, removal, ramp, and rebuilt boards over several turns.

Learn more about blink strategies

Control Strategy Guide

Control decks are for players who enjoy deciding which threats matter, spending answers carefully, and winning after the table has slowed down. This strategy wants to stabilize the game, using control commanders, counterspells, removal, sweepers, and card-draw engines, to win through a protected finisher, planeswalker, combo finish, or long-term card advantage. Unlike Stax, Control answers threats on the stack or battlefield instead of locking everyone out of resources. The best control decks EDH players build accept that multiplayer control cannot counter everything, so they lean on sweepers and engines that trade across several opponents.

Learn more about control strategies

Tokens Strategy Guide

Token decks are for players who want one card to become many bodies and then decide whether those bodies attack, block, draw cards, or fuel another engine. This strategy wants to flood the battlefield with creatures, using token commanders, repeatable generators, and anthem effects, to win through a go wide attack or by converting the swarm into damage, drain, or mana. Tokens is different from Aristocrats because making bodies comes first, from Counters because it grows wide instead of tall, and from Voltron because it spreads pressure across many creatures. The best token decks EDH players build reward patience against sweepers and careful timing on the finishing turn.

Learn more about tokens strategies

+1/+1 Counters Strategy Guide

+1/+1 counter decks are for players who want small creature upgrades to become permanent pressure across the board. This strategy wants to grow creatures over several turns, using +1/+1 counter commanders, counter doublers, and counter payoffs, to win through combat damage from creatures that keep getting larger. Unlike Tokens, Counters grows creatures over time instead of making many bodies, and unlike Voltron it spreads power beyond one attacker; unlike Proliferate, it focuses on +1/+1 growth rather than every counter type, while Infect is a separate poison plan. Counters matter decks reward pilots who sequence early creatures, multipliers, and protection so each trigger converts into lasting board presence.

Learn more about +1/+1 counters strategies

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