
Mana Value
4
Special Set
Universes Beyond
Popularity
#1,528
of 3,318 commanders · via EDHREC
Aggro · Steady · Minimal interaction · Wins by combat
+1/+1 counter decks are for players who want small creature upgrades to become permanent pressure across the board. This strategy wants to grow creatures over several turns, using +1/+1 counter commanders, counter doublers, and counter payoffs, to win through combat damage from creatures that keep getting larger. Unlike Tokens, Counters grows creatures over time instead of making many bodies, and unlike Voltron it spreads power beyond one attacker; unlike Proliferate, it focuses on +1/+1 growth rather than every counter type, while Infect is a separate poison plan. Counters matter decks reward pilots who sequence early creatures, multipliers, and protection so each trigger converts into lasting board presence.
Token decks are for players who want one card to become many bodies and then decide whether those bodies attack, block, draw cards, or fuel another engine. This strategy wants to flood the battlefield with creatures, using token commanders, repeatable generators, and anthem effects, to win through a go wide attack or by converting the swarm into damage, drain, or mana. Tokens is different from Aristocrats because making bodies comes first, from Counters because it grows wide instead of tall, and from Voltron because it spreads pressure across many creatures. The best token decks EDH players build reward patience against sweepers and careful timing on the finishing turn.
| # | Commander | Identity | Strategy | Price | Price Trend |
|---|---|---|---|---|---|
| 01 | Mill | $0.59 | ▼ 1.7% | ||
| 02 | Extra Combats | $0.48 | — | ||
| 03 | Treasure | $24.74 | — | ||
| 04 | Aristocrats | $2.81 | — | ||
| 05 | Lands Matter | $10.34 | — | ||
| 06 | Group Hug | $2.68 | — | ||
| 07 | Equipment | $2.36 | ▲ 0.0% | ||
| 08 | +1/+1 Counters | $0.88 | — |