
Gandalf, Westward Voyager
Color Identity
Details
Mana Value
5
Special Set
Universes Beyond
Popularity
#2,182
of 3,466 commanders · via EDHREC
Card Text
Legendary Creature — Avatar Wizard
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
5/5
Playstyle
Midrange · Steady · Group influence · Incremental wins
- Aggression
- 2 of 5
- Speed
- 2 of 5
- Interaction
- 3 of 5
- Combat
- 2 of 5
- Engine
- 4 of 5
- Complexity
- 4 of 5
Card Price
Strategy Guides
Big Mana Strategy Guide
Big Mana decks are for players who want the game to build toward casting one spell that changes every resource count at once. This strategy wants to accelerate beyond normal mana development, using land ramp, mana rocks, doublers, and big mana commanders, to win through X spells, huge spells EDH tables have to answer, or haymakers like Torment of Hailfire and Expropriate. In the Ramp, Landfall, and Big Mana overlap, Ramp is acceleration, Landfall turns land drops into triggers, and Big Mana is the payoff plan for spending all that mana. Unlike Storm, it usually casts fewer spells in a turn and asks each one to matter on resolution.
Ramp Strategy Guide
Ramp decks are for players who want to spend the early game accelerating so later turns happen ahead of schedule. This strategy wants to build more mana than the table, using mana ramp EDH staples, extra land drops, dorks, and rocks, to win through earlier threats, large spells, or a resource lead opponents must answer. Ramp is different from Landfall because acceleration is the point, and different from Big Mana because it is the engine rather than the payoff. The best ramp commanders reward extra mana sources while still giving you something meaningful to cast.
Appears in These Collections
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