Blim, Comedic Genius

Blim, Comedic Genius

Color Identity

B mana
R mana

Details

Mana Value

4

Popularity

#1,979

of 3,466 commanders · via EDHREC

Card Text

Legendary Creature — Imp

Flying

Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.

4/3

Playstyle

Midrange · Steady · Political · Alternate win-cons

Aggression
3 of 5
Speed
2 of 5
Interaction
5 of 5
Combat
2 of 5
Engine
3 of 5
Complexity
4 of 5

Card Price

€0.25CardMarket
as of 2026-10-02

Strategy Guides

Group Hug Strategy Guide

Group Hug decks are for players who want table politics to matter as much as board position. This strategy wants to give everyone extra cards, lands, or mana, using group hug commanders and symmetrical resource effects, to win through political leverage, hidden payoffs, or a carefully timed finish. Unlike Lifegain, it does not make your own life total the engine; it gives resources away and tries to profit from who uses them. The best political decks EDH players remember are frank about the risk: your gifts can help the wrong player first.

Learn more about group hug strategies

Stax Strategy Guide

Stax decks are for players who want to win by deciding which resources matter before opponents can use them. This strategy wants to tax mana, cards, combat, and casting windows, using stax commanders and resource denial EDH pieces like Winter Orb and Smokestack, to win through a board state where your deck still functions and opponents cannot rebuild. Unlike Control, which answers threats after they appear, Stax locks the costs and rules of the game so many threats never get cast. The best stax commanders break parity, then convert the slowed table into combat damage, attrition, or a compact combo.

Learn more about stax strategies

Enchantress Strategy Guide

Enchantress decks are for players who want each enchantment cast to replace itself and add another layer to the board. This strategy wants to chain cheap enchantments, using enchantress commanders, draw engines, and protective pieces, to win through constellation triggers, token makers, or an aura-based Voltron line. Unlike general Card Draw decks, Enchantress ties its cards to enchantment casts, and unlike Lifegain it treats life from Sythis-style triggers as support rather than the main engine. The best enchantment decks EDH players build feel incremental: ramp a little, draw a card, protect the engine, then convert the chain into threats.

Learn more about enchantress strategies

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